Algorithm
The crusher-X algorithm (we call it vapor synthesis) is based on the traditional granular synthesis algorithm invented in the early 1950s.

In granular synthesis, short (e.g. 50 milliseconds) sound fragments, "the grains," come from a fixed file buffer. The starting time, length and silence between the grains can be modulated. More than one grain at a time is possible, so you can create complex sounds "clouds" from a single sound file.

Special is the floating sound buffer which allows real-time input and output. In this floating buffer the grains are created. You can apply many unusual parameters to the grains such as pitch, filter, pan, reverse, and limit - all with a simple, flexible interface.

All parameters can be modulated by internal oscillator sources, whose configuration can be saved as crusher-sheets. A feedback loop inside the algorithm enables very complex and non-linear sound processing. Also, a multiple Undo/Redo function permits nondestructive work and encourages experimentation with crusher-X.

 
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