I get a lot of use out of crusherX. I use it to generate long running soundscapes
(20-40 minutes or so). I'll usually start with a certain state, then begin to change it, saving sheets as I go. Then, I start it again and slowly morph between sheets. I haven't used it much to transform sounds to then modify and use elsewhere (I do this a lot with Mulcher). Five minutes with the physical modeling tells me that all of that is going to change. I am looking forward to your e-tutorial. I think it's great that a developer is so involved with his users. A wonderful tool (and toy, it's fun!). Thank you very muc

Tim
 
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