Effects
The effect panel hosts three different and very, very unique effects:

The first is a reverb simulation. Use the X/Y-PM-Field to control left and right room size. If you move the mouse on the top or right maximal position, the corresponding channel is freezed! After freezing a sound, no input is processed but you can modulate the sound by the other effects (see below). Use the damp fader to control the "brilliance" of the room. On right position of the damp fader a very strange effect occurs: It sounds like an "inversed" the room.

The second effect is a special granular realtime pitch shifter named X-Pitch. You can choose the input of X-Pitch by using the Source Fader on its left. Position In means the input of the effect section. Now you can change the pitch of the sound with the X/Y-PM-Field for the left and right channel separately. If you increase the Sweep Fader the pitch is sweeped to the next value in the desired time. You can hear the sweep effect best by making short mouse-clicks on the field. To disable the X-Pitch choose 1 for the left and right channel.

The third effect is a stereo-delay-line, but: If you change the delay length using the X/Y-PM-Field for the left and right channel separately, you will hear a special scratch effect. The depth of the effect can be adjusted using the Scratch fader. Imagine this unique effect as an old analogue delay tape: The delay time is adjusted by increasing or decreasing the motor speed. This effect is simulated by the Scratch Delay. Choose the input of the Scratch Delay by the Source Fader. To disable the Sratch Delay move the mouse in the most left and bottom position (Delaytime=0).

Use the R=L buttons to synchronize the values for the left and right channels.

If you don't hear the effects, increase the Effect Level in the Mixer and be sure that you are sending a sound by routing it with at least one send fader of a source (e.g. DCO, Sampler)

 
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